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Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. Q: How much better could a Mercenary possibly make leveling? Everything is pretty spread out and it's dead simple to pull singles or just wander and kill. All About Mercenaries | EverQuest I don't know personally, just putting it here on their recommendation. Also keep in mind almost everything here summons. Start in the tunnels and then work your way through the area around the ghoul assassin. The mobs in four of these level boosted zones drop Glowing Athlai and Othni armor pieces, which can be turned in for armor that is great from 71-80. At that point start pushing through the shopkeepers to the south or go up the ramp to kill the masters and grandmasters. Click it. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. When do I have to upgrade him? Rengar is an aggressive early jungler, with really good skirmish potential during early game, so you want to get as many opportunities to take over the game in the first 10 minutes of the game. I also find levitation to be a must as the zone is divided by a giant canyon and you spawn on the wrong side of the canyon. I may try again with this guide. At 45, start killing the spiders and gargoyles on the ground, then slowly work your way up. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. Don't accidently attack Lhranc if you see him. Fire, it depends, the stronger DS doesn't outbalance it's weak tankage. Press J to jump to the feed. I realize that I didn't add directions, just general sense of direction. Stay away from the air giants though. After Blightfire, I am assuming you start in Plane of Knowledge. You can very very quickly get yourself a full set of 87-92 gear, including the Formal armor set. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. Mercenaries (EQ2) :: Wiki :: EverQuest II :: ZAM Not very fast, but not very hard either. Inside the city, the Alarans come in groups of two or three or solo. Don't know how popular that still is, but it's still not hard to get anything done. A: Where it shows your vitals aka Health, Mana, Energy. Most of those pulls will be a pair of light blue conscript mobs. At 53 start heading down into the middle of the zone. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) topic on the EQ forums. (Intelligence level, Upkeep and all that). When you suspend a merc you must wait 5 minutes to bring him back into the world. Blightfire Moors is also a hotzone sometimes, so this could go even faster if you're lucky. If you took my advice and are at least two boxing, go inside the cave. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. It is highly recommended that you do this. Swarming, pets, class specific abilities all change everything drastically. Hearthstone Mercenaries Ultimate Guide - Hearthstone Top Decks - The Slaughter everything you get your hands on that isn't a friendly dragorn. See below for the final bit of the guide. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). At first, just wait. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) From PoK>Gulf of Gunthak>Dulak's Harbor, Board the ship Stormwave or talk to the teleporter guy if it's all broken>Dead Hills. This is a picture of the window you'll see when first purchasing a Mercenary. This works out to 4 AA (6 AA on Test) an hour while AFK. Everything is all sparkly and golden. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. Also see the alphabetical command list or emotes . If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. It's still confusing, you slipslide everywhere, mobs are invisible, pathing is terrible, and you get vertical aggro. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. This means that you'll have to pay the re-hire charge to get your merc back. But the real advantage is when you want to grind out AAs while also leveling from 65 to 80. Pretty good for running if you botch pulls. Don't fight the ones in the fields as the majority of them are cleric mobs with big heals and a resistance to stuns. The left center side of the zone has a lot of undead frogloks (who hit very very hard), zombies, and specters to kill. They come in 2 flavors: Apprentice and Journeyman, each with 5 ranks. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. 1. Mercenaries are the answer to Everquests "grind" and Must-Group to level. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. JavaScript is disabled. Additionally, the mobs in Wall of Slaughter have a larger agro radius than the Plane of Fire mobs which helps. Stay near the entrance until 49-50 then move toward the "disco" areas until about 52. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. Hitting Ctrl+R to walk is very good idea here. I'M NOT QUITE READY FOR EOK/ROS (100-105) - This is very much dependent on gear and group. Then go and start slaughtering crows, scarecrows, and doombugs. per mob. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. Keep clearing until you reach the bridges over water in the northern most area. The mob level goes up to 92-94. Making it doubly worth it. The Fortress Mechanotus Zones(75-85)(Guild Hall>Buy Dragonscale Faycite>TP to Dragonscale Hills>Fortress Mechanotus>Gyrospires/Meldraths/SHIP/Steam Factory) - This area isn't one of my favorites and I haven't spent a considerable amount of time hunting in them. I normally always see people using SKs with mage DS in like fortress mech to do the same thing. You can box here, but the zone isn't very conducive to it. Leveling up in Everquest 2 is very quick these days compared to before, but . 1; 2; Next. Everquest Leveling Guide 1 - 95 - MMORPG Tips By MMORPG.GG Kill everything here until 68ish. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! Let the mercenary do all the work for you. I avoid the crystalline horrors as they sap mana like wild. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. There are a lot fewer mobs as you go up in levels and it's much easier to head to City of Mist at 42-43 and crush out the last few levels really fast. ALTERNATIVE: 8-20 Kurn's Tower (Crescent Reach>Blightfire Moors>Plane of Knowledge>Field of Bone>Kurns) - I really like leveling here with paladins, clerics, necros, and SKs. For example say you shrouded to level 10 Your mercenary will be free again. In other words that means all those levels that you can't find groups, you can use him for. Burn AE (On some): This stance causes your mercenary to focus primarily on damage with AE spells, Always assisting the main assist, Passive: Your merc will not attack anything. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. (Test server people should average 37%.) The undead lake is good for paladins and there are a couple of drolvargs mixed in. Dwarves are normally friendly, so ignore them as well. Ah yes. I strongly recommend you choose a guide from this list though as these will be the guides I will continue to roll out updates to as time goes on. Mobs are spaced out and very glass cannony. Great post. Everquest Leveling Guide - arealasopa I would recommend this place only if you have a group of actual people. Don't bother with one of the far flung camps. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. I fully admit that there are abilities some classes have that completely lower the bar for entry to a zone or extend the life of a zone a couple of levels. If you have an enchanter mez the adds and then hold them for one minute after each kill. This zone is also a hot zone some times so it can go even faster than it already is. While it is fastest to level in Hotzones, it is always good to have options on where to level. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. The run to it is also very short. #everquest #project1999 #sinnycool 2 MINUTE SPAWN AFK CAMP to 60 / Everquest Project 1999 green / Update since V5.5 patch what changed? Do her missions as well. Q: So wait a mercenary is allowed into an LDoN? Can I keep him when I shroud? Murder the Rallosians, crystal golems, and frogs. EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . Set Active: Set the current stance you have selected, Set Owner: Set your current target to your Mercs new owner, Info: Gives you the information about your merc. Just places that are more or less easy. ). EQ:Mercenaries :: Wiki :: EverQuest :: ZAM - Fanbyte EverQuest :: An EQ and barrel your way to the second city. everquest afk mercenary leveling guide how to measure inductance in multisim trahan funeral home bay city, mi June 29, 2022 errol flynn rory flynn 0 decriminalize nature seattle Good leveling guide for Necromancer :: EverQuest Free-to-Play General Since I see a lot of people asking where do I level or is this a good spot for leveling at X, I thought I would jot down this leveling guide. Everything has changed with the Seeds of Destruction expansion. BEST: (14-18)-30 Blightfire Moors (Crescent Reach>Blightfire Moors) - If you came in at 14, kills snakes and rats that are between the CR zone line and the PoKnowledge book. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. With a group of three actual players though, you can steamroll this place for GOBS of experience. There is also the named Ancient Dracolich who drops a nice bag if you don't have a bunch of those and a named zombie. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. Turn in the quest as you complete it. Aggressive: If you or any group member is attacked, your merc will attack. BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. They will drain half your exp and do very little damage. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. Made a handful of edits as of 1/13/2017. The first vendor is level 75, and each vendor after that is available every 5 levels. Special mercenaries are unlocked via other means, usually involving an expenditure of real money. Velkator's castle houses the highest level guys, mostly golems and gargoyles and you should come here around 52 and stay until about 55. I don't like them and only do them if guildmates beg me to. All the gear that levels up with you from 75 to 105 makes life hugely easier. The north and east pathways are the ones to focus on. It's a matter of gear and group/box team composition. They are designed for extra support or extra muscle in PvE encounters. Click here for more information. Your Mercenary can come in two skill levels Skill Levels Apprentice - on par with single group geared players, on spells and abilities that have a rank, it will have rank 1. Never a good idea to go fully afk. Check the sidebar of the subreddit for where to get them. They have low HP and don't hit very hard. There is a fortress full of soldier type Alerans. Finally, heres the math on why I believe this guide has value. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. So make this the exception to my disdain of HA leveling. Just be careful as everything has a huge aggro range and the pathing can mess your world up. 2.1 General Commands 2.2 Chat Commands 2.3 Spell-related Commands 2.4 Emotes 2.5 Guild and Fellowship Commands 2.6 Pet Commands 2.7 Group, Raid and Task Commands 2.8 Leadership AA Commands 2.9 Window Toggle Commands 2.10 Bard Song Commands 2.11 Tracking Commands 2.12 Warrior Commands 2.13 Mercenary Commands A: Your merc will Dismiss himself. Slash Commands - Zliz's EverQuest Compendium The South Camp is the starting point. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. When people return to EverQuest from an extended absence, they always ask wheres the best place to level and grind AAs. This amounts to tens of thousands of AA's. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. The merc trio can easily handle content to level 80 with you solidly playing your main toon (and dragging along the other two characters). RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. So much so that I don't even include information on gear until then. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. Leveling/Setup This guide covers zones up to Omens of War. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. It does require player crafted items that may be harder to find, but not much harder I think. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. I would suggest just not coming here. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. That said, the HAs are the only thing that scale. Stay near the zone lines until 85, then push out. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. The first camp is in the large room in the bottom right side of the map. Undead mobs for your paladins to slay and lots of Dark Elves to murder. I will edit that stuff in. Everything is very social. These things are amazing exp up to 62, at which point you need to go to the back and drop down into the froglok slave tunnels. After about 12 though, you can speed things up immensely if you're fighting with your tank merc and he can hold aggro way better after 10. Stance: You're allowed to set the stance that you want your mercenary to be. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. There is also a pair of undead graveyards here that can offer some decent exp in this range for Paladins, but the mob density is all that and you're better off in another zone. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. Reactive: Your merc will react better depending on the situation. Owning any current expansion will also unlock these features. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. if you are wanting to go fully afk do it in instances it is much safer imo, hmmm.. there was hatching a plan or something like that, only decent one i can think of right now. What that means is he just won't do anything. If you're a returning player you can find Mercenary Liaison's in PoK. How does it help with boxing? The gear starts becoming available at 75 and is bought with Marks of Valor from Ethernere Tainted West Karana. Giving out the daily HA tasks? Mercenary Guide | EverQuest 2 Wiki | Fandom Here are some suggestions as to how to use these areas to hit max level. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. Up to about level 35 a red con gave me 10%-25% XP. I will provide some quick ideas if that's not the direction you wanna go. This access to at least 2 nameds that I am aware of. Some players are reporting trouble verifying their email address. Passive: Your merc will not attack anything. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. The mobs here are level 62-64. They hit like trucks and run though, so bring a snare. Clerics especially can race through here with their undead killing spells. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. After that though it's single pulls non stop. Assist: Your merc will help DPS. Your destination is the top right corner buildings, which contains a ton of animated hands. You may finish them and have 30-45 minutes to wait. If you're geared up or grouped, kill iksar golems as well. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. Q: Mercs sound great, but I'm just coming back to the game and they sound expensive. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. You will begin seeing worgs, go south down the coastline and look for some elves and humans. Everything is gnomes, constructs, slimes, minotaurs, and elementals. Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. But if you just absolutely HAVE to go somewhere else, here are some suggestions. I do solo leveling all the time for the challenge of it. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. There are two main camps that youll use. ALTERNATIVES: 30-35 Goru'Kar Mesa (PoK>Blightfire Moors>Goru'Kar) - Almar used to suggest this place as a prime place to level. Just start at the entrance and work your way down. Lots of undead for your friendly neighborhood paladins as well. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. In addition, they are packed together. If you've made it this far without a guild, then maybe it's time to look for a real guild with people in it. South of the citadel are the drachnid tunnels. Use mostly water pet in Classic era. Go in all the buildings. At 6-7 go into the middle cave and kill pumas. Rengar Build Guide : Rengar JNG/TOP/ADC 13.4 :: League of Legends 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. So finding a camp could be tough depending on your chosen servers population and the hour of day. Dive to the bottom and click the big rock. Brother Island (Guild Hall>Deluge>Tempest Temple>Brother Island) - This zone is great because there are almost no Kill on Sight mobs, allowing you to wander freely. Kill the wereorcs. Also stay away from the center bottom left of the zone. A mercenary's icon will show their archetype and hailing them will tell you their class. PDF Eq2 leveling guide 1-100 The center of the zone is all undead. Glass cannon mobs, simple pulls, a real honest to god tank can easily take 2-3 at a time. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. EverQuest Leveling Guide - Fastest Leveling Zones in EQ 2022 ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot. This ability, when activated, transports you back to your starting city. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. I look at AFK Mercing as if the . By this point you should have gear that can hold up and healers who know what's what. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. NB Loot is rubbish but you don't have to buy any armor until 65. That is a great point. They hit like Mack trucks but aren't very durable. Just keep in mind that kills here will feel pretty slow since the giants have enormous HP pools and half the mobs have some form of healing ability. Gaesigs and Heligs on the water side come to mind on this. Burn (On Some): Your merc will focus primarily on damage, always assisting the main assist. With EverQuest free to play, returning players can easily add additional accounts. This is a short guide addressing the need of returning players. Adon's Quick Pet Guide for returning players on progression servers The best place in this zone is the hobgoblins, which are directly left of where you zone in, at the north end of the canyon. Everything has changed with the Seeds of Destruction expansion. Start off killing drakes, snakes, and spiders. Split or tank em, however your group is set up. If you haven't done the others, they are still accessible. The idea to help in grinding to where the other players are (level-wise) is to add two additional accounts and create a 3 box team. Make sure you clear both the left and right sides of the first courtyard. Very simple. There are better places to go. Kor-Sha Laboratory (105-110) - Only really worked 2 camps in this zone. Each time I go back I wander for 5 minutes lost until I log again. Buy the 950 Point Mount that provides levitation. The mobs hit very hard and you can get overwhelmed very quickly. Coming from The Mines, start killing gnolls until 12. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. That spot is, like, the ideal afk spot. I've done it in as fast as 30 minutes before. They hit a lot harder and have a lot of HP, so if you have trouble go back to spiders and other critters until 76-77. It's called No Heroism Without Fear and begins at Investigator Drolmer. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. The other room is basically in the exact same spot except on the left side of the map. They are very social though and you may need some crowd control. Or will he take it out of my bank? HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). Stay at the entrance until you get to 80, then you can push into the north pathway. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. This is a picture of the merc window. But since I listed Dalnir, I felt I would be remiss to list this place. Find Tyrinam and take the Reducing the Threat - Worgs quest. If it's not up on the rotation, skip it. Also you don't have to worry about paying them until around level 12. Is there a decent leveling guide for EQ someplace? 1-120 - Reddit They are all undead. They are in the places where the guards used to be. Based on the information provided my first thought was that the begging skillup RNG was better on higher level NPCs than lower level.